Show HN: Flooder – Making Persistent Homology Practical for Industrial Use Cases plus-rkwitt.github.io 6 points by elektm 14 hours ago
verdverm 14 hours ago Is this like making convex poly surfaces for point clouds? elektm 14 hours ago Persistent Homology, a method from Topological Data Analysis, exploits topological features. PH is in general computationally very expensive and flooder is the first method that is utilizing GPU and hence scales very well to huge point clouds.
elektm 14 hours ago Persistent Homology, a method from Topological Data Analysis, exploits topological features. PH is in general computationally very expensive and flooder is the first method that is utilizing GPU and hence scales very well to huge point clouds.
Is this like making convex poly surfaces for point clouds?
Persistent Homology, a method from Topological Data Analysis, exploits topological features. PH is in general computationally very expensive and flooder is the first method that is utilizing GPU and hence scales very well to huge point clouds.