dmoy 3 hours ago

> which tasked the company with working on updates for "America's Army," the 2002 first-person shooter

30 seconds

Ahhh so they're the ones who made that game less realistic and more modern shooter-y. Which I have no doubt is exactly what they were asked to do, because the original AA game was slow and a lot of people hated it compared to ut or cs1.6

Shame though, it was the only game that kinda had that level of realism, with "rifle from prone while waiting can hit you at 400+ yards, but if you're running around you struggle making hits under 100 yards" that encouraged very methodical play with teamwork and spotting.

  • gundmc 2 hours ago

    I still remember sitting through a legitimate field medic first aid course before unlocking the medic class. That game was something else!

    • dtech an hour ago

      It was finances by the army as a recruitment tool and to save on training costs, that's why

    • lawlessone an hour ago

      I remember sitting in the prison...

  • petsfed 2 hours ago

    > Shame though, it was the only game that kinda had that level of realism, with "rifle from prone while waiting can hit you at 400+ yards, but if you're running around you struggle making hits under 100 yards" that encouraged very methodical play with teamwork and spotting.

    The original Ghost Recon came out the year before, and the Delta Force series was already well underway. I recall enduring the interminable mandatory training of America's Army, just to discover that it was a flashier, gamey-er version of games I was already playing.

    In fairness, I think you can definitely see AA's impact on the design of e.g. Ghost Recon: Advanced Warfighter on the PC, but hilariously (and true to form) when ArmA came out in 2006, its clear they took not one cue about how to build a playable game.

    • dmoy an hour ago

      Fair, I guess I never played Ghost Recon

      I do remember winning a lot of AA games without ever even taking out my rifle, and just using binoculars and telling all my teammates (who were lying in bushes for minutes not moving) where people were moving.

    • nocoiner 2 hours ago

      Wasn’t ArmA the successor to Operation Flashpoint?

      • Tuna-Fish 2 hours ago

        Yes. Operation Flashpoint was made by Bohemia Interactive and published by Codemasters, with BI owning the code but Codemasters owning the trademark. When the companies went their separate ways (iirc there was some drama, but can't remember about what), BI had to rename the next installment of the game series.

        • fetzu an hour ago

          Operation Flashpoint having also been spun off into “VBS” (Virtual Battlespace Systems) a military combat simulator whose first client/user was incedentally the USMC. So AA’s was probably arguably the first mainstream (from the heavy promotion and the fact it was free, something out of the ordinary for an “AAA Game” at the time) “realistic shooter”, but certainly not the first.

        • lawlessone an hour ago

          OF was great, i'd spend hours in the editor just making custom scenarios.

  • Bjartr 2 hours ago

    Doesn't the ARMA series at least support that level of realism?

    • Hikikomori 2 hours ago

      Could snipe people at 2km+ in arma 2.

      • fetzu an hour ago

        Which is also (arguably not easily) doable IRL. The most realistic part of it surely being the pacing and “tactical” aspects of it.

        • somenameforme 7 minutes ago

          At those distances there's a lot more involved in shots than just bullet drop/gravity, which AFAIK is all that ARMA models.

blueflow 6 hours ago

aeiou aeiou

brbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr

-- https://www.youtube.com/watch?v=Hv6RbEOlqRo

  • hakkoru an hour ago

    This video (on top of stuff like YouTube Poops) did an insane amount of damage to my sense of humor growing up.

  • WhaleClub an hour ago

    I hope Elon or someone creates a moon base called aeiou

    • lawlessone 17 minutes ago

      anyone tried putting his kids name into the DecTalk?

pimlottc 4 hours ago

Wow, I can see how many people would find this to be a very boring game but it looks amazing to me. Sad that I missed its golden age.

Sweepi an hour ago

What do you mean, 'meme video game'? Played this for weeks with friends in Mumble to climb the (time-trial) leader boards. As always lots of fun + lots of being angry on the person who fumbled the third run in a row (me, most of the times).

ryan42 5 hours ago

huehuehuehuehuehue john madden john madden

  • ethagnawl 4 hours ago

    I'm not sure why but that is one of the funniest things I've ever seen on the internet.

  • Hovertruck 2 hours ago

    My wife and I still say this to each other all the time

827a 17 minutes ago

https://www.youtube.com/watch?v=1B488z1MmaA

The final song in that one is so subtly sophisticated; check out the underlying text. For example, to get it to sing "it doesn't matter now" the user types "tdah zih ntmae trr nnaw"; they're providing the phonetic sounds of every word rather than the words themselves, presumably because it produces better output and it allows them to change tone in the middle of words.

bobsmooth 3 hours ago

Bad TTS is like an inverse uncanny valley where it's so inhuman it's charming.

imchillyb 2 hours ago

Ben Bova wrote a book: "Welcome to Moonbase."

I purchased that as a kid, in a souvenir shop, on our way out of Cape Canaveral. We were there specifically to see the Space Shuttle slow-crawl to it's launchpad destination. I never got to see a shuttle take off first hand.

That book, though, began a life-long love of space and all things unexplainable.

I love space, science, and the unknown. That love all comes down to a childhood fascination with the Space Shuttle program, and Ben Bova opening my childish mind to the idea of life on the moon, and how different everything would be.

Thank you Ben Bova. And thank you NASA for daring to dream big. You've both made a lifelong friend.

bloqs 2 hours ago

somewhere, deep in my soul, I heard:

"JohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMadden"

"uuuuuUuuuuUuuuuuuUuuuuuuUuu"

dirtyhippiefree 3 hours ago

Moonbase Alpha was the location where the TV show “Space: 1999” was set.

First episode saw the moon permanently leave Earth orbit.

nurettin 4 hours ago

Spent years playing this game. It is the closest thing I've seen to real time chess. Also excellent soundtrack that sets the mood.

EDIT: whoops I thought this was moonbase commander, another NASA sponsored game from another time.

  • p1mrx 4 hours ago

    > real time chess

    That would describe Crypt of the NecroDancer.

_bent 3 hours ago

here comes another chinese earthquake ebrrrbrbrrbrrbr

jacknews 7 hours ago

Bah, thought this was related to the classic UK TV series Space:1999.

spiritplumber an hour ago

uuuuuuuuuuuuuuuuuuuuuuuuuu

UUUUUUUUUUUUUUUUUUUUUUUU